



"Neural network"
Interactive Light Display Area
"Path of Light"
Interactive Light Display Area
ABOUT THE PROJECT
"The Path of Light" turns a stroll into a journey of light and music. Round interactive buttons,
Connected by lines of light, they form four paths. Pressing them triggers colored flashes and melodies, inviting children and adults to explore the routes, repeat the sequences, and interact. The paths can operate independently or be combined into shared light-and-music scenarios.
INTERACTION SCENARIOS
- Free-form mode. Participants press the buttons in any order to trigger light pulses and melodies. Repeated presses change the lighting sequences, the direction of the light, and the color combinations.
- Follow the light. The participant presses the illuminated button. The light travels along the connecting line to the next one, showing the continuation of the route and inviting the participant to move forward.
- Team Relay. Participants stand near different buttons and take turns activating them according to the light cues. Their coordinated actions send a pulse along the path, turning individual button presses into a unified light trail.
- The Grand Show. Pressing all 30 buttons at the same time triggers the main light-and-music sequence. The four tracks merge into a single composition created through collective participation.
LOCATIONS
City squares, parks, waterfronts, pedestrian zones, residential complexes, and shopping and cultural centers.
DIMENSIONS
The overall dimensions of the site are 11.6 × 6.1 m.
Interactive buttons—30 pieces (400 mm in diameter).
Linear light fixtures — total length 26 running meters
KEY ELEMENTS
Floor-mounted interactive light buttons, recessed linear lights, a sound system,
Information signs and a system for controlling lighting, sound, and game scenarios. The buttons and lights are installed flush with the pavement. The buttons respond to footsteps and the wheels of wheelchairs.
The lighting effects are synchronized with the music. Game modes are selected via the control system.
A soft backlight operates in the background without music.
The number and length of the tracks, the layout of the buttons, and the game scenarios can be adapted to the available space and the customer's preferences.