


"Penguin Dance"
Interactive Light Display Area
"Penguin Dance"
Interactive Light Display Area
ABOUT THE PROJECT
"The Penguin Dance" invites children and adults into a world of colorful characters, light, and play. On the blue circular platform, participants’ footsteps illuminate the penguins and trigger sound effects. Voice prompts help identify the characters based on their physical features, while the ring of light around you changes colors and complements the overall scene.
INTERACTION SCENARIOS
- Visiting the Penguins. Participants press buttons to trigger light and sound effects. Depending on the program, either a single penguin or a group of characters is illuminated. Pressing the buttons again triggers new scenarios.
- Find the penguin. The voice-guided activity challenges you to find a character based on a specific detail in the image— For example, a penguin with a red scarf. Participants find the right character and press its button. A correct answer is accompanied by an audio message, and the light ring may change color.
- Light Trails. A participant steps on an illuminated button, after which the next one lights up. Light cues They invite you to continue your journey among the penguins and explore the game area.
- The Penguin Team. Participants form teams and compete by pressing the buttons of their respective colors within the allotted time. Players find the necessary items and coordinate their actions to achieve a team result.
LOCATIONS
City squares, parks, residential complexes, shopping and cultural centers, hotels and resorts, and family entertainment venues.
DIMENSIONS
The overall dimensions of the site are 5.2 m in diameter.
Interactive buttons — 50 (400 mm in diameter).
Ring-shaped light fixture — total length 17 running meters.
KEY ELEMENTS
Floor-mounted interactive light-up buttons featuring penguin images, a ring-shaped light fixture, a sound system with voice and audio cues, an information sign, and a control system for lighting, sound, and game scenarios. The buttons are installed flush with the floor surface.
The character images remain unchanged, while the backlighting of the buttons and the ring changes according to the program.
The lighting effects are not synchronized with the music. Game modes switch automatically.
When the game is not in use, the soft backlight and background music remain on.
The size of the play area, the number of buttons, and the character images can be adapted to the specific characteristics of the space and the customer's preferences.